64 Bits: Programmer Help Wanted

When last I checked, VATSIM has a policy that developers need to be registered and sign an NDA to work on VATSIM code.  I will not go off into a rant about this policy here*

But there are a few parts of XSB that are open source; if you are a programmer and would like to work on moving XSB (and other plugins) to 64-bit, you can work on these open source problems now, no need to sort out VATSIM stuff.

  • Core Audio Support.  XSB’s audio comes from implementations of an abstract audio class; fortunately this class is open source.  You can download the current audio code here.  If you know how to write Core Audio code for OS X and can write a Core Audio back-end for this abstraction, this would be huge in advancing the 64-bit port.  (The current SoundManager code, besides being quite embarrassing for everyone involved, is not portable to 64 bits.)
  • 64-bit safe libxplaneMP.  XSB’s CSL multiplayer code comes from libxplanemp, which Wade has posted to github.  If you can port this code to 64-bits, that’s another win in moving the plugin over.

The Problem of Open Source Management

The main problem at hand is that Wade and I are out of time. This unfortunately means that not do we not have time to code, but we also don’t have time to manage other coders.  Invariably we will be contacted by more volunteers than we need, some of whom will provide no useful development work.

My hope is that by posting the two tasks above, tasks that can be entirely worked on without XSB itself, without any NDAs, and without repo access, we can let motivated developers get started on real work without us.  This way, Wade and I don’t have to be management bottlenecks.

* If you are part of the VATSIM administration and would like to help unjam software development, contact me, and I can tell you what ‘opening’ of the software policy would be directly useful to projects like XSB; we don’t need complete GPL-style communism to get more work done. 😉